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Demos Mirak
Orange Juice Destribution Talocan United
9
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Posted - 2013.03.28 11:06:00 -
[1] - Quote
As we all know, the interface of EvE online can be a bit daunting, and the skillque is part of this problem. That is why I propose color coding the skill to show wich attribute is the main attribute and which one is the secondary attribute.
I imagine this as following: Next to the name of the skill is a small square, representing the main attribute, and this square has the color which represents the attribute, and these collors are already in game, as you can see in the implants. Perception is green, Memory is purple, Willpower is red, Intelligence is blue and Charisma is yellow. The square next to represents the secondary attribute.
This will make it way more intuitive, both for new and old players, to use the skillque. Instead of having to click show info for every single skill, you can now easily see what's what. |

Demos Mirak
Orange Juice Destribution Talocan United
9
|
Posted - 2013.03.28 13:42:00 -
[2] - Quote
I had forgotten about colorblind people, could be done with symbols then, and as for EVEMON, I think that a lot of new players have never heard about it and this change might somewhat ease their intergration into the game. |

Demos Mirak
Orange Juice Destribution Talocan United
9
|
Posted - 2013.03.28 14:38:00 -
[3] - Quote
DitchDigger wrote:as a partly-color blind person, I see no problem with this suggestion. There's nothing wrong with using color to complement existing information. It's only a problem when you make it the only means of accessing information.
True, it should not be the only indicator, and uniquely formed symbols with each his own color would make it easily identifiable, even for color-blind, provided that the contrast between the symbols and background is big enough.
Or an option could be used which replaces all 'problem' colors, such as red and green colors, with other more easily identifiable colors. |

Demos Mirak
Orange Juice Destribution Talocan United
9
|
Posted - 2013.03.28 15:04:00 -
[4] - Quote
DJ P0N-3 wrote:I don't know that colored boxes or symbols are the best way to do this, but it's an interesting idea. I think the colored boxes would add clutter -- perhaps color-code the skillbooks themselves and add a subscript of I/M or something for int/mem the same way they're adding overlays of damage types to resistance modules? You could apply the same thing to the skillbook icon in your training queue.
The overlay is a good improvement, as is the subscript. What do you mean exactly by color-coding the skillbooks themselves? Do you mean coloring the whole skill, as it is seen in the skillque-screen, or something else?
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